Something I couldn’t figure out when I first read that MySpace was trying to acquire iLike was why did iLike CEO Ali Partovi continue to pursue licensing deals in the weeks leading up to the acquisition. He must have known that MySpace Music already possessed rights to sell downloads. What would iLike need with its own agreements?
But the music licenses acquired by MySpace Music would not have covered iLike. Last year, iLike learned the hard way that every service has to cut its own deals with the labels. The start-up tried to acquire access to full-length songs from Rhapsody, the music subscription service. The labels put a quick stop to that.
If nothing else, the iLike deal should help morale inside MySpace.
Source: iLike to debut downloads on Facebook app
|
The iLike acquisition isn’t going to change much, but it is something for MySpace to cheer about. For a long time, Facebook has thrashed Rupert Murdoch’s troops in almost every area. Greg Sandoval covers media and digital entertainment for CNET News. He is a former reporter for The Washington Post and the Los Angeles Times. E-mail Greg, or follow him on Twitter at http://twitter.com/sandoCNET. |
What this says is that contrary to what some sources have told me, MySpace is interested in iLike’s traffic and music service and not just on some bits of its technology.
I don’t have it confirmed yet, but it appears iLike is preparing to integrate its new music download store into its popular Facebook application sometime soon.
On Wednesday, MySpace announced that it had aquired iLike for an undisclosed amount of money. The news that the two sides were close to the deal had leaked days ago, so it wasn’t a surprise.
So it makes sense that Partovi continued to pursue the licensing agreements even after MySpace’s acquisition of the company looked inevitable.
According to one music industry source, Facebook users may be able to start buying downloads from iLike’s Facebook app as soon as this week. Seattle-based iLike and its new parent company MySpace aren’t wasting anytime testing Facebook.
But MySpace appears to be positioning itself to either force Facebook to boot iLike’s service and risk a public relations backlash, or allow MySpace, its main rival, to profit off of its audience. The situation has to be a little embarrassing for Facebook managers.
Months ago, iLike began discussing music licensing deals with the four biggest recording companies. Last week, CNET News broke the news that the start-up’s download store was opening.
The popular Spore game was originally available only on the PC and Mac. Last September, EA unveiled Spore and another variation, Spore Creatures, for the Nintendo DS. In May, EA announced a fall release for the Nintendo versions of Spore Hero and Spore Hero Arena but hadn’t revealed a specific date.
In Spore Hero Arena, gamers can trek throughout space in a battle to defend planets from the galactic bad guys. Players can create their own heroes, combat aliens, and unlock special abilities to give themselves a fighting chance to save entire worlds. The game also lets people play with up to three friends in person or over a Wi-Fi network.
In Spore Hero, players can transform into heroic alien creatures on a mission to save their home worlds from certain destruction. By battling evil forces, solving puzzles, and collecting clues, heroes evolve over time. And using the Spore Creature Creator, gamers can build their heroes with assorted alien body parts.
Electronic Arts announced Monday that its Spore Hero for the Wii game console and Spore Hero Arena for the Nintendo DS handheld will reach store shelves in the U.S. on October 6 and international outlets on October 9.
(Credit:Electronic Arts)
Spore Hero for the Nintendo Wii
“Players’ heroes take center stage as both games, distinctly tailor-made for its Nintendo platform, infuse creativity, combat and adventure to create a unique gameplay experience on the Wii and Nintendo DS,” said Lucy Bradshaw, vice president of Maxis, a subsidiary of EA
Lance Whitney wears a few different technology hats–journalist, Web developer, and software trainer. He’s a contributing editor for Microsoft TechNet Magazine and writes for other computer publications and Web sites. You can follow Lance on Twitter at @lancewhit. Lance is a member of the CNET Blog Network, and he is not an employee of CNET.